
Optimized DC Station interior to increase frame rateįixed dead ghouls in DC Station which appeared to stay standingįixed issues with companions entering DLCsĭC Tesla Cannon changed to Prototype Tesla Cannon as suggested by the BoS dialogue and 1 shots vertibirds, really.ĭC Tesla Cannon projectile was restored to Fallout3.esm for use by the Prototype Tesla CannonĪnchorage Gauss Rifle changed to Gauss Rifle Prototype and has it's model/effects restored, both Simulation and Wasteland versions.įixed Grip animation types on several weaponsįixed Throw animation types on several grenadesįixed Zeta aliens inertial dampening field DT values to be less ridiculousįixed Zeta npcs/creatures from teleporting to entrance doorsįixed Zeta Alien/Abomination skeleton crash again Navmeshed Pennsylvania Ave to Mall Metro, companions no longer teleport to incorrent entrance Sarah Weintraub vault suit turn in exploit fixedįixed reloading bench in The Pitt so Friday doesn't stand in the middle of it Missing Dart Gun, Chinese Pistol, and Railway Rifle reload sounds restored Vendor spawn lists fixed and rebalanced a little Some NULL voice type references removed from The Pitt and Point Lookout Some NULL region and landscape texture references removed from Fallout3.esm to reduce CTD Fallout 3 ESMs upgraded to version 1.34, now 100% GECK/BASH/圎dit friendly (There will be bugs, but hopefully minor)ĭeleted Navmeshes in Operation Anchorage, Broken Steel, and The Pitt fixed to stop CTD and AI issues (any mods altering these few areas will need to be updated).

Hope you enjoy going through it point by point: We plan on releasing a new update to our "Public Dev Log" every week or so, so stay tuned for more news and information.Īnd now for the giant wall of text that is the TTW 3.0 Dev Log. But we are still going ahead and try our best to tell you all what we have been doing to your favorite Fallout New Vegas modding project. Then some of those smaller things might get forgotten and end up not showing on any log.

So the team talked about it and decided to compile and release a "Public Dev Log".ĭev logs are sometimes hard to compile when it is about a project of this magnitude and because team members usually work on separate things. We know how busy and hard working everyone is about this new update, but for people that are not part of the team it might seem like we are not doing much (because you guys and gals can only see the end result, which is still in the making). Many of you might have noticed that TTW hasn't had an update in quite some time and some of you might also have noticed that we (the team) keep saying we are working on a massive update for the next release (3.0).
